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	<title>MarkSinclair.net - Blog</title>
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	<link>http://marksinclair.net/blog</link>
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		<title>Update</title>
		<link>http://marksinclair.net/blog/?p=60</link>
		<comments>http://marksinclair.net/blog/?p=60#comments</comments>
		<pubDate>Wed, 13 Jul 2011 16:43:37 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Mapping]]></category>

		<guid isPermaLink="false">http://marksinclair.net/blog/?p=60</guid>
		<description><![CDATA[Soon!]]></description>
			<content:encoded><![CDATA[<p><a href="http://marksinclair.net/blog/wp-content/uploads/2011/07/upland.jpg"><img class="aligncenter size-full wp-image-61" title="upland" src="http://marksinclair.net/blog/wp-content/uploads/2011/07/upland.jpg" alt="" width="709" height="641" /></a></p>
<p>Soon!</p>
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		<title>The TF2 Contribute System is Annoying</title>
		<link>http://marksinclair.net/blog/?p=56</link>
		<comments>http://marksinclair.net/blog/?p=56#comments</comments>
		<pubDate>Tue, 05 Jul 2011 12:30:41 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Modelling]]></category>
		<category><![CDATA[hats]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://marksinclair.net/blog/?p=56</guid>
		<description><![CDATA[I feel the need to rant a bit. The TF2 Contribute site seems fairly straight forward at first glance. Enter your details, upload the relevant files, click submit, done. The annoying thing is, there&#8217;s no &#8220;confirmation screen&#8221;, letting you know &#8230; <a href="http://marksinclair.net/blog/?p=56">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_57" class="wp-caption aligncenter" style="width: 382px"><a href="http://marksinclair.net/blog/wp-content/uploads/2011/07/pharaohhat_big.jpg"><img class="size-full wp-image-57 " title="pharaohhat_big" src="http://marksinclair.net/blog/wp-content/uploads/2011/07/pharaohhat_big.jpg" alt="" width="372" height="372" /></a><p class="wp-caption-text">The Pharaoh&#39;s Choice hat - created by me!</p></div>
<p>I feel the need to rant a bit.<span id="more-56"></span></p>
<p>The <a href="http://teamfortress.com/contribute">TF2 Contribute site</a> seems fairly straight forward at first glance. Enter your details, upload the relevant files, click submit, done. The annoying thing is, there&#8217;s no &#8220;confirmation screen&#8221;, letting you know the submission has gone through. Well, there is, actually&#8230; when you start the process, you enter your Steam ID. Once everything is submitted, it takes you back to this page, which would make you think that it&#8217;s gone back to the start. However, if you put in your Steam ID <em>again</em>, then it&#8217;ll take you to the confirmation screen. I didn&#8217;t realise this when I first submitted some hats (one pictured above) and the Engineer items I blogged about before. Meaning they never went through! I had to resubmit everything yesterday, which was a pain. That said, it did give me the opportunity to polish them, improve the models and the textures, fix some clipping issues, and make the hats paintable. So that&#8217;s nice, at least.</p>
<p>Now let&#8217;s hope they make it into the game!</p>
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		<title>New TF2 Map</title>
		<link>http://marksinclair.net/blog/?p=29</link>
		<comments>http://marksinclair.net/blog/?p=29#comments</comments>
		<pubDate>Thu, 30 Jun 2011 11:14:01 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Mapping]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://marksinclair.net/blog/?p=29</guid>
		<description><![CDATA[I&#8217;m making a new map for Team Fortress 2. What&#8217;s interesting this time around is that I am working in collaboration with my friend IrishTaxiDriver. We&#8217;ve set up a shared Dropbox folder to keep everything in sync, and so far &#8230; <a href="http://marksinclair.net/blog/?p=29">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m making a new map for <em>Team Fortress 2</em>. What&#8217;s interesting this time around is that I am working in collaboration with my friend <a href="http://danmerboth.com">IrishTaxiDriver</a>. We&#8217;ve set up a shared Dropbox folder to keep everything in sync, and so far it&#8217;s working really well. The only problem is that he&#8217;s at least 5 hours behind me (timezone wise), and his sleeping pattern is worse than mine, so it&#8217;s a bit difficult to communicate at the moment.</p>
<p>This project is also giving me some more experience with using instances in Hammer. There are 5 control points in this map, and each one is instanced, allowing for easy editing and positioning (lots of angled geometry) in the final map.<span id="more-29"></span></p>
<p>Here are some Hammer screenshots of what we have so far:</p>
<div id="attachment_30" class="wp-caption aligncenter" style="width: 413px"><a href="http://marksinclair.net/blog/wp-content/uploads/2011/06/1.jpg"><img class="size-full wp-image-30  " title="1" src="http://marksinclair.net/blog/wp-content/uploads/2011/06/1.jpg" alt="" width="403" height="255" /></a><p class="wp-caption-text">The A point</p></div>
<div id="attachment_31" class="wp-caption aligncenter" style="width: 413px"><a href="http://marksinclair.net/blog/wp-content/uploads/2011/06/2.jpg"><img class="size-full wp-image-31  " title="2" src="http://marksinclair.net/blog/wp-content/uploads/2011/06/2.jpg" alt="" width="403" height="255" /></a><p class="wp-caption-text">The B point</p></div>
<div id="attachment_32" class="wp-caption aligncenter" style="width: 413px"><a href="http://marksinclair.net/blog/wp-content/uploads/2011/06/3.jpg"><img class="size-full wp-image-32  " title="3" src="http://marksinclair.net/blog/wp-content/uploads/2011/06/3.jpg" alt="" width="403" height="255" /></a><p class="wp-caption-text">The C point</p></div>
<div id="attachment_33" class="wp-caption aligncenter" style="width: 413px"><a href="http://marksinclair.net/blog/wp-content/uploads/2011/06/4.jpg"><img class="size-full wp-image-33  " title="4" src="http://marksinclair.net/blog/wp-content/uploads/2011/06/4.jpg" alt="" width="403" height="255" /></a><p class="wp-caption-text">Overview (still need to block out points D and E)</p></div>
<p>So that&#8217;s the main thing I&#8217;m working on now. The layout should be all hammered out in the next few days, then we can start getting some serious playtests in. Let&#8217;s do it up!</p>
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		<title>Modelling Fun</title>
		<link>http://marksinclair.net/blog/?p=19</link>
		<comments>http://marksinclair.net/blog/?p=19#comments</comments>
		<pubDate>Sun, 26 Jun 2011 15:33:03 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Modelling]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://marksinclair.net/blog/?p=19</guid>
		<description><![CDATA[I decided to make some weapons for Team Fortress 2 this weekend. Developer &#8220;GreenMarine&#8221; noted on the SA forums that they didn&#8217;t have enough quality Engineer submissions, so I figured I&#8217;d jump while the iron&#8217;s hot. I thought about going &#8230; <a href="http://marksinclair.net/blog/?p=19">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I decided to make some weapons for <em>Team Fortress 2</em> this weekend. Developer &#8220;GreenMarine&#8221; noted on the SA forums that they didn&#8217;t have enough quality Engineer submissions, so I figured I&#8217;d jump while the iron&#8217;s hot.</p>
<p>I thought about going with a construction theme, but also calling back to <em>Team Fortress Classic</em>. In the end, I decided with a nail gun (to replace the shotgun or the pistol) and a spanner (to replace the wrench). To accompany the weapons, there would be a misc item (can be worn along with hats). To fit with the theme, I went with a dust mask.<span id="more-19"></span></p>
<p>Here&#8217;s how they turned out (click for big):</p>
<p style="text-align: center;"><a href="http://marksinclair.net/blog/wp-content/uploads/2011/06/trailblazerstoolkit.jpg"><img class="aligncenter size-full wp-image-20" title="trailblazerstoolkit" src="http://marksinclair.net/blog/wp-content/uploads/2011/06/trailblazerstoolkit.jpg" alt="" width="480" height="658" /></a></p>
<p>I&#8217;ve submitted the items to Valve. I&#8217;m really hoping that they&#8217;ll decide to use them! We shall see. My fingers are crossed.</p>
<p>Modelling and texturing these taught me a hell of a lot. Texturing in the TF2 style is great fun, and very rewarding.</p>
<p>- Mark</p>
<p>update:  I posted them around the internet (mainly /r/tf2) and got some good feedback. A lot of people said they looked too realistic, but I don&#8217;t think they do. The cut-out images in the advert were actually taken from Half Life Model Viewer, so they look a lot different than in game. Here are some raw images of them in game:</p>
<p style="text-align: center;"><a href="http://marksinclair.net/blog/wp-content/uploads/2011/06/betteringamepics.jpg"><img class="aligncenter size-full wp-image-24" title="betteringamepics" src="http://marksinclair.net/blog/wp-content/uploads/2011/06/betteringamepics.jpg" alt="" width="540" height="362" /></a></p>
<p style="text-align: center;"><a href="http://marksinclair.net/blog/wp-content/uploads/2011/06/betteringamepics.jpg"></a><a href="http://marksinclair.net/blog/wp-content/uploads/2011/06/viewmodel2.jpg"><img class="aligncenter size-full wp-image-26" title="viewmodel2" src="http://marksinclair.net/blog/wp-content/uploads/2011/06/viewmodel2.jpg" alt="" width="432" height="243" /></a></p>
<p style="text-align: center;"><a href="http://marksinclair.net/blog/wp-content/uploads/2011/06/viewmodel1.jpg"><img class="aligncenter size-full wp-image-25" title="viewmodel1" src="http://marksinclair.net/blog/wp-content/uploads/2011/06/viewmodel1.jpg" alt="" width="432" height="243" /></a></p>
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